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	<title>Latest Topics</title>
	<description>The latest topics on the forum</description>
	<link>http://forum.therenegadeclan.org/index.php</link>
	<pubDate>Sun, 14 Mar 2010 19:13:35 +0000</pubDate>
	<ttl>60</ttl>
	<item>
		<title>Pc lighter</title>
		<link>http://forum.therenegadeclan.org/topic/1028-pc-lighter/</link>
		<description><![CDATA[Hi Chuck <br />
<br />
Last might i talk to you about my pc lighter here it is.<br />
<br />
<a href='http://www.xoxide.com/xray1.html' class='bbc_url' title='External link' rel='nofollow external'>http://www.xoxide.com/xray1.html</a><br />
<br />
Use it evryday work greath and you can charge cell phone , any car accessory will work<br />
<br />
<br />
Slit<div id='attach_wrap' class='rounded clearfix'>
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		<pubDate>Sun, 14 Mar 2010 19:13:35 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/1028-pc-lighter/</guid>
	</item>
	<item>
		<title>MSG</title>
		<link>http://forum.therenegadeclan.org/topic/1022-msg/</link>
		<description><![CDATA[<object type="application/x-shockwave-flash" height="355" width="425" data="http://www.youtube.com/v/8hvBfZosPKo"><param name="movie" value="http://www.youtube.com/v/8hvBfZosPKo"><param name="allowScriptAccess" value="sameDomain"><param name="quality" value="best"><param name="bgcolor" value="#FFFFFF"><param name="scale" value="noScale"><param name="salign" value="TL"><param name="FlashVars" value="playerMode=embedded" /><param name="wmode" value="transparent"/></object><br />
<br />
and the Scorpions:<br />
<br />
<object type="application/x-shockwave-flash" height="355" width="425" data="http://www.youtube.com/v/2ITK2Z--u1M"><param name="movie" value="http://www.youtube.com/v/2ITK2Z--u1M"><param name="allowScriptAccess" value="sameDomain"><param name="quality" value="best"><param name="bgcolor" value="#FFFFFF"><param name="scale" value="noScale"><param name="salign" value="TL"><param name="FlashVars" value="playerMode=embedded" /><param name="wmode" value="transparent"/></object>]]></description>
		<pubDate>Sun, 14 Mar 2010 17:52:25 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/1022-msg/</guid>
	</item>
	<item>
		<title><![CDATA[Aiming Tips/Idea's?]]></title>
		<link>http://forum.therenegadeclan.org/topic/474-aiming-tipsideas/</link>
		<description><![CDATA[So,<br />
<br />
During my journeys on RC, I have noticed that a lot of you have very trained aiming. If not, perfectly how you can continuously hit my head as I am moving even midair. So yes, please oh RC Gods, teach me your skills or at least give me a few tips.<br />
<br />
 I close every single internet program I can when I am on WET, and also turn off graphics so my ping is normally around 40 or 50. I have also lowered my sensitivity so when I move my mouse, it doesn't move too fast and I loose my bead. (Still working on the mouse thing, haven't found the perfect setting for me yet).<br />
<br />
Any further idea's? I am 50/50, I do good some times and then some times I just can't keep my aim great :/]]></description>
		<pubDate>Sun, 14 Mar 2010 16:16:00 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/474-aiming-tipsideas/</guid>
	</item>
	<item>
		<title>Admin being not fair</title>
		<link>http://forum.therenegadeclan.org/topic/1027-admin-being-not-fair/</link>
		<description><![CDATA[We just played a game on NQ server, i was covert ops on allied side.. i grabbed full metals uniform and walked around through the back door.<br />
As i came around i went to grab the flag spawn, Evo was there.. also covert ops. I blasted him with panzerfaust; i picked up from fullmetal and grabbed the flag.<br />
<br />
5 seconds later i was accused of WJ and was gibed.<img src='http://forum.therenegadeclan.org/public/style_emoticons/default/angry.gif' class='bbc_emoticon' alt=':angry:' /><br />
and then he kicks me of the server telling me to piss off.<br />
<br />
Previous map he warned me for calling my team player dumbass, but when we finally won the map he called me d1ckhead.<img src='http://forum.therenegadeclan.org/public/style_emoticons/default/angry.gif' class='bbc_emoticon' alt=':angry:' /> So epic don't you think.<br />
<br />
Also on same map i was soldier with flame thrower, i was near the the ledge spraying with fire, accidentally jumped on ledge and then dropped down from there.. he acusses me for wj and gibed me as well. I told him i didn't wj as i got down and explained how it happened, but he muted me saying i should just shut up or something. <br />
IS it me or some admins are facking retarded.<br />
<br />
Also abused his right more muting other people for no reason.. and don't say he doesn't abuse.]]></description>
		<pubDate>Sun, 14 Mar 2010 09:08:40 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/1027-admin-being-not-fair/</guid>
	</item>
	<item>
		<title>Return of exp on NQ server</title>
		<link>http://forum.therenegadeclan.org/topic/924-return-of-exp-on-nq-server/</link>
		<description><![CDATA[I have on 3 seperate occasions requested that my experience be restored on your NQ server and been told "negitive" on each occasion. Is that the final word on that Issue?]]></description>
		<pubDate>Sun, 14 Mar 2010 07:10:40 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/924-return-of-exp-on-nq-server/</guid>
	</item>
	<item>
		<title>Dog eats dinner</title>
		<link>http://forum.therenegadeclan.org/topic/1011-dog-eats-dinner/</link>
		<description><![CDATA[<object type="application/x-shockwave-flash" height="355" width="425" data="http://www.youtube.com/v/gMiCt6NCzow"><param name="movie" value="http://www.youtube.com/v/gMiCt6NCzow"><param name="allowScriptAccess" value="sameDomain"><param name="quality" value="best"><param name="bgcolor" value="#FFFFFF"><param name="scale" value="noScale"><param name="salign" value="TL"><param name="FlashVars" value="playerMode=embedded" /><param name="wmode" value="transparent"/></object><br />
<br />
 <img src='http://forum.therenegadeclan.org/public/style_emoticons/default/rolleyes.gif' class='bbc_emoticon' alt=':rolleyes:' />]]></description>
		<pubDate>Sun, 14 Mar 2010 02:49:51 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/1011-dog-eats-dinner/</guid>
	</item>
	<item>
		<title>Chillaxin songs to listen to</title>
		<link>http://forum.therenegadeclan.org/topic/969-chillaxin-songs-to-listen-to/</link>
		<description><![CDATA[i have collected a couple of cool songs to listen to when ur meesed up <img src='http://forum.therenegadeclan.org/public/style_emoticons/default/biggrin.gif' class='bbc_emoticon' alt=':D' /><br />
<br />
Time to pretend- Mgmt<br />
Electric feel-Mgmt<br />
kids-Mgmt<br />
Up up and away-kid cudi<br />
Sister self doubt-Get shakes<br />
Feeling myself-Gorilla zoe<br />
El manana-Gorillaz<br />
1901-pheonix<br />
 <br />
lol tell me what you think <img src='http://forum.therenegadeclan.org/public/style_emoticons/default/biggrin.gif' class='bbc_emoticon' alt=':D' /><br />
<br />
<br />
]]></description>
		<pubDate>Sun, 14 Mar 2010 02:43:08 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/969-chillaxin-songs-to-listen-to/</guid>
	</item>
	<item>
		<title>info for new rules</title>
		<link>http://forum.therenegadeclan.org/topic/1018-info-for-new-rules/</link>
		<description><![CDATA[Hi guy's <br />
<br />
I did browes the forum and i did read about the no gib poison ect on warm up , i got no problem with this but i would like to know if there is any new rules i might have miss. or did anything like ban1 or 2 have change or the way we are suppose to warn 0r put spec. ect...<br />
Dont want to make a comeback only to be pow or getting my self in trouble.<br />
<br />
Thx have a nice day <br />
<br />
Slitface.<br />
<br />
p.s. any info i might have miss since 2 mount will be very apreciated thx]]></description>
		<pubDate>Sun, 14 Mar 2010 02:09:35 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/1018-info-for-new-rules/</guid>
	</item>
	<item>
		<title>I LOVE THIS!....</title>
		<link>http://forum.therenegadeclan.org/topic/1014-i-love-this/</link>
		<description><![CDATA[<object type="application/x-shockwave-flash" height="355" width="425" data="http://www.youtube.com/v/bLQ3mXqAq_Y"><param name="movie" value="http://www.youtube.com/v/bLQ3mXqAq_Y"><param name="allowScriptAccess" value="sameDomain"><param name="quality" value="best"><param name="bgcolor" value="#FFFFFF"><param name="scale" value="noScale"><param name="salign" value="TL"><param name="FlashVars" value="playerMode=embedded" /><param name="wmode" value="transparent"/></object>]]></description>
		<pubDate>Sat, 13 Mar 2010 21:29:19 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/1014-i-love-this/</guid>
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		<title>Getting past Punk Buster</title>
		<link>http://forum.therenegadeclan.org/topic/1020-getting-past-punk-buster/</link>
		<description><![CDATA[So I'm standing on a roof, I got a bead on a player (who shall remain unnamed at this time). He jumps out from behind the wall and unloads on the next newb running up and takes him down. He's moving left and right so fast I can't get a hit or even keep my sight up with him. I figure ok he's using sprint. He keeps this rampage up for over two minutes until someone flames him from behind.<br />
<br />
He took down 15 ppl in that one instance, he didn't run out of ammo, sprint nor was there a medic feeding him from behind the wall. Either he was the luckiest MF I've seen so far or he has mad skills. Or....... some folks are getting past Punkbuster. So my question is are there hackers out there getting past PB?]]></description>
		<pubDate>Sat, 13 Mar 2010 19:36:34 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/1020-getting-past-punk-buster/</guid>
	</item>
	<item>
		<title>Thanks</title>
		<link>http://forum.therenegadeclan.org/topic/999-thanks/</link>
		<description><![CDATA[We would like to thank you for your $30.00 donation.<br />
Awesome. Also your membership is renewed. March 11, 2010, you dont expire again untill March 11, 2011<br />
Thanks Draigion was level 12. Stays lvl 12  <img src='http://forum.therenegadeclan.org/public/style_emoticons/default/rcicon_cool.gif' class='bbc_emoticon' alt='8)' /> <br />
<br />
<img src='http://uk2.net/blog/wp-content/uploads/mooooney.jpg' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Sat, 13 Mar 2010 16:05:29 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/999-thanks/</guid>
	</item>
	<item>
		<title>ET Guide to colors,binds,voice chat etc.....</title>
		<link>http://forum.therenegadeclan.org/topic/1010-et-guide-to-colorsbindsvoice-chat-etc/</link>
		<description><![CDATA[ENEMY TERRITORY<br />
COLOURED TEXT & VOICE CHAT GUIDE<br />
ENEMY TERRITORY COLOURED TEXT & VOICE CHAT GUIDE © 2003 by Rob Sanders. All Rights reserved.<br />
Updated And Edited By EllisDee © 2007<br />
<br />
<br />
***************************************************************<br />
CONTENTS<br />
<br />
1. COLOURED TEXT.<br />
2. BINDS.<br />
 2a. WHAT ARE BINDS.<br />
 2b. CHAT BINDS.<br />
 2c. VOICECHAT BINDS.<br />
 2d. TEAM VOICECHAT BINDS.<br />
3. BINDABLE KEYS.<br />
4. VOICECHAT COMMANDS.<br />
5. TEXT SHORTCUTS.<br />
<br />
***************************************************************<br />
<br />
1. COLOURED TEXT<br />
<br />
All text in the game can be coloured mostly to make your name stand out<br />
but also any text binds can be coloured too.<br />
To use colour's in text you must first use this symbol ^<br />
this tells the game that the next letter thats used will be a colour code.<br />
<br />
^(number or letter of color)(text to color)<br />
^1Exam^4ple will show up as; Example<br />
<br />
 <br />
0 = black<br />
1 = Red<br />
2 = Green<br />
3 = Yellow<br />
4 = Blue<br />
5 = Cyan<br />
6 = Purple<br />
7 = White<br />
8 = Orange<br />
9 = Grey<br />
a = Orange (2)<br />
b = Green (2)<br />
c = Purple (2)<br />
d = Blue (2)<br />
e = Purple (2)<br />
f = Blue (3)<br />
g = Yellow (2)<br />
h = Green (3)<br />
i = Red (2)<br />
j = Red (3)<br />
k = Brown<br />
l = Orange (3)<br />
m = Yellow (3)<br />
n = White (2)<br />
o = Yellow (4)<br />
p = Black (2)<br />
q = Red (4)<br />
r = Green (4)<br />
s = Yellow (5)<br />
t = Blue (4)<br />
u = Cyan (2)<br />
v = Purple (3)<br />
w = White (3)<br />
x = Orange (4)<br />
y = Grey (2)<br />
z = White (4)<br />
<br />
2. BINDS<br />
<br />
2a. WHAT ARE BINDS<br />
<br />
Binds allow you to attach a command or chat to a certain key. To create a bind you must<br />
input it into the console which can be accessed with the `(tilde) key. Once input in the<br />
console your bind becomes permenant until you bind the key to another command.<br />
All commands entered into the console must be started with the &#092; key, if you dont<br />
use this the game will use the text in the console as chat and it'll show in the chat area.<br />
example = &#092;bind x "say hi guys"<br />
<br />
2b. CHAT BINDS<br />
<br />
To create a bind using regular text we use the say command.<br />
(for example saying hi to your team mates) <br />
<br />
bind (key to use for the bind) "say (chat text goes in here)" <br />
bind x "say hi guys" = would say "hi guys" in the chat area<br />
<br />
To then add colour to the text we use this<br />
bind x "say ^1hi guys" = will colour the "hi guys" red<br />
<br />
2c. VOICECHAT BINDS<br />
<br />
To create a bind using voicechat use the vsay command then the voicechat command.<br />
(for example shouting hi when you enter the server) <br />
<br />
bind (key to use for the bind) "vsay (voicechat command goes in here)" <br />
bind x "vsay hi" = would shout "hi!" with the voice chat<br />
<br />
Further to this we can change the text that is displayed when the voicechat sounds. Not ETmain or ETpro.<br />
<br />
bind (key to use for the bind) "vsay (voicechat command goes in here) (replacement text goes in here)" <br />
bind x "vsay hi Hey Hey" = would shout "hi!" in the voice chat and display Hey Hey in the chat area<br />
bind x "vsay medic ^1Come heal me!" = would shout "Need a medic" in the voice chat and<br />
display Come heal me! in the chat area<br />
<br />
2d. TEAM VOICECHAT BINDS<br />
<br />
To limit who hears your chat to your own team or fireteam use the vsay_team command.<br />
(for example shouting for a medic without telling the opposite team your close to death) <br />
<br />
Use vsay for a global message - it will show up in cyan and everyone will hear it. <br />
Example. bind x "vsay onmyway" <br />
<br />
Use vsay_team for a team message - it will show up in green and everyone on your team will hear it.<br />
Example. bind x "vsay_team onmyway" <br />
<br />
Use vsay_buddy [class number][number of players][list of players' fireteam IDs] [vsay string]<br />
- sends a voice chat to the entire team - it will show up in yellow to the recipients.<br />
Example. bind x "vsay_buddy -1 0 needbackup"<br />
<br />
3. BINDABLE KEYS<br />
<br />
These are the keys you can use for your binds. <br />
<br />
Alphabet: 		A-Z<br />
Numbers: 		0-9<br />
Function keys: 	F1-F12<br />
Punctuation: 		-[]/&#092;'.,;~= SPACE, TAB, SHIFT, CTRL, ALT, ENTER, BACKSPACE, PAUSE<br />
Arrow keys: 		UPARROW, DOWNARROW, LEFTARROW, RIGHTARROW<br />
			INS, HOME, PGUP, DEL, END, PGDN<br />
Numeric keypad: 	KP_HOME, KP_SLASH, *, KP_MINUS, KP_UPARROW,<br />
			KP_DOWNARROW, KP_LEFTARROW, KP_RIGHTARROW,<br />
			KP_PGUP, KP_5, KP_PLUS, KP_ENTER, KP_END,<br />
			KP_PGDN, KP_INS, KP_DEL<br />
Left mouse button: 	MOUSE1<br />
Right mouse button: 	MOUSE2<br />
Middle mouse button:	MOUSE3<br />
More mouse buttons:	MOUSE4/MOUSE5 (some mice have extra buttons)<br />
Mousewheel up: 	MWHEELUP<br />
Mousewheel down: 	MWHEELDOWN<br />
<br />
4. VOICECHAT COMMANDS<br />
<br />
This is a complete list of the voicechat commands you can use in your binds<br />
example = bind KP_ENTER "vsay PathCleared"<br />
<br />
1.Statements.<br />
<br />
11 - Path cleared. - PathCleared<br />
12 - The enemy is weakened. - EnemyWeak<br />
13 - All clear. - AllClear<br />
14 - Incoming! - Incoming<br />
15 - Fire in the hole! - FireInTheHole<br />
16 - I'm defending. - OnDefense<br />
17 - I'm attacking. - OnOffense<br />
18 - Taking fire! - TakingFire<br />
19 - Mines cleared. - MinesCleared<br />
10 - Enemy in disguise. - EnemyDisguised<br />
<br />
2. Requests. <br />
<br />
21 - Medic! - Medic<br />
22 - I need ammo! - NeedAmmo<br />
23 - I need backup! - NeedBackup<br />
24 - We need an engineer! - NeedEngineer<br />
25 - Cover me! - CoverMe<br />
26 - Hold fire! - HoldFire<br />
27 - Where to? - WhereTo<br />
28 - We need Covert Ops! - NeedOps<br />
<br />
3. Commands. <br />
<br />
31 - Follow me! - FollowMe<br />
32 - Let's go! - LetsGo<br />
33 - Move! - Move<br />
34 - Clear the path! - ClearPath<br />
35 - Defend our objective! - DefendObjective<br />
36 - Disarm the dynamite! - DisarmDynamite<br />
37 - Clear the mines! - ClearMines<br />
38 - Reinforce the offense! - ReinforceOffense<br />
39 - Reinforce the defense! - ReinforceDefense<br />
<br />
4. Talk. <br />
<br />
41 - Yes! - Affirmative<br />
42 - No! - Negative<br />
43 - Thanks a lot! - Thanks<br />
44 - You're welcome. - Welcome<br />
45 - Sorry! - Sorry<br />
46 - Oops! - Oops<br />
<br />
5. Global. <br />
<br />
51 - Yes! - Affirmative<br />
52 - No! - Negative<br />
53 - The enemy is weakened. - EnemyWeak<br />
54 - Hi! - Hi<br />
55 - Bye. - Bye<br />
56 - Great shot! - GreatShot<br />
57 - Yeah! - Cheer<br />
581 - Thanks a lot! - Thanks<br />
582 - You're welcome. - Welcome<br />
583 - Oops! - Oops<br />
584 - Sorry! - Sorry<br />
585 - Hold your fire! - HoldFire<br />
586 - Good game! - GoodGame<br />
<br />
7. Objectives. <br />
<br />
71 - Command acknowledged! - CommandAcknowledged<br />
72 - Command declined! - CommandDeclined<br />
73 - Command completed! - CommandCompleted<br />
74 - Destroy the primary objective! - DestroyPrimary<br />
75 - Destroy the secondary objective! - DestroySecondary<br />
76 - Destroy the construction! - DestroyConstruction<br />
77 - Construction underway! - ConstructionCommencing<br />
78 - Repair the vehicle! - RepairVehicle<br />
79 - Destroy the vehicle! - DestroyVehicle<br />
70 - Escort the vehicle! - EscortVehicle<br />
<br />
Bindable statements are not available through quick chat.<br />
<br />
I'm a soldier - IamSoldier<br />
I'm a medic - IamMedic<br />
I'm an engineer - IamEngineer<br />
I'm a field ops - IamFieldOps<br />
I'm a covert ops - IamCovertOps<br />
Attack! - FTAttack<br />
Fall back! - FTFallBack<br />
Cover me! - FTCoverMe<br />
Disarm the dynamite! - FTDisarmDynamite<br />
Fall back! - FTFallBack<br />
Soldier, covering fire! - FTCoveringFire<br />
Deploy mortar! - FTMortar<br />
Heal the squad! - FTHealSquad<br />
Heal me! - FTHealMe<br />
Revive team mate! - FTReviveTeamMate<br />
Revive me! - FTReviveMe<br />
Destroy objective! - FTDestroyObjective<br />
Repair objective! - FTRepairObjective<br />
Construct the objective! - FTConstructObjective<br />
Deploy landmines! - FTDeployLandmines<br />
Disarm landmines! - FTDisarmLandmines<br />
Call airstrike! - FTCallAirStrike<br />
Call artillery! - FTCallArtillery<br />
Call mortar barrage! - FTMortarBarrage<br />
Resupply squad! - FTResupplySquad<br />
Resupply me! - FTResupplyMe <br />
Explore area! - FTExploreArea<br />
Explore at co-ordinates! - FTExploreAtCoordinates<br />
Destroy satchel objective! - FTSatchelObjective<br />
Infiltrate! - FTInfiltrate<br />
Go undercover! - FTGoUndercover<br />
Provide sniper cover! - FTProvideSniperCover<br />
Meet at waypoint! - FTMeetWaypoint <br />
Attack waypoint! - FTAttackWaypoint <br />
Defend waypoint - FTDefendWaypoint<br />
<br />
5. TEXT SHORTCUTS<br />
<br />
shortcuts are available only on shrubbot servers (Shrub, ETpub and Jaymod).<br />
example = bind x "say I have [s] health left, come heal me!!!"<br />
<br />
[a] - last person who gave you ammo<br />
[d] - last person who killed you<br />
[h] - last person who gave you health<br />
[k] - last person you killed<br />
[l] - your current location<br />
[n] - your name<br />
[r] - last person who revived you<br />
[p] - teammate you are pointing at<br />
[s] - your health<br />
[w] - weapon you are currently holding<br />
[t] - ammo for current weapon<br />
<br />
<br />
**********************************************************<br />
ENEMY TERRITORY COLOURED TEXT & VOICE CHAT GUIDE © 2003 by Rob Sanders. All Rights reserved.<br />
Updated And Edited By EllisDee © 2007]]></description>
		<pubDate>Sat, 13 Mar 2010 10:46:33 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/1010-et-guide-to-colorsbindsvoice-chat-etc/</guid>
	</item>
	<item>
		<title>Trip to Amsterdam</title>
		<link>http://forum.therenegadeclan.org/topic/771-trip-to-amsterdam/</link>
		<description><![CDATA[Thus. Is a clan-planned meeting in Amsterdam. So who comes from Germany or directly from NL or anywhere else here, who can easily write a response.<br />
For all of Germany apply to me.<br />
<br />
Details:<br />
<br />
- From Germany, we take for us to eat and drink with.<br />
- Money for a train or rail ticket, we put together.<br />
- Of course, pocket money from Mom should not be missed: D from 50 â‚¬ to everything up,<br />
  then it would have enough.<br />
<br />
Accommodation:<br />
Should be further clarified, however, "revolution" I think has 1 or 2 free places.<br />
Let's see when the time comes.<br />
<br />
Please write all the interest, or to cancel just so ichs know!<br />
<br />
Thank you!<br />
<br />
Greetings Stryker]]></description>
		<pubDate>Fri, 12 Mar 2010 19:51:07 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/771-trip-to-amsterdam/</guid>
	</item>
	<item>
		<title>Do we need it, I will do it...(so fast I can do)</title>
		<link>http://forum.therenegadeclan.org/topic/964-do-we-need-it-i-will-do-itso-fast-i-can-do/</link>
		<description><![CDATA[Battery Part I<a href='http://s942.photobucket.com/albums/ad266/Headhunter1/Battery%20Pics/?action=view&current=battery.gif' class='bbc_url' title='External link' rel='nofollow external'><br />
</a><br />
<a href='http://s942.photobucket.com/albums/ad266/Headhunter1/Battery%20Pics/?action=view&current=battery.gif' class='bbc_url' title='External link' rel='nofollow external'><img src='http://i942.photobucket.com/albums/ad266/Headhunter1/Battery%20Pics/th_battery.gif' alt='Posted Image' class='bbc_img' /></a><br />
<br />
<strong class='bbc'>Allied Objectives</strong><br />
<br />
<ul class='bbc'><li>Construct the Assault Ramp</li><li>Capture the West Bunker</li><li>Destroy the Gun Controls</li></ul><strong class='bbc'>Allied Secondary Objectives</strong><br />
<br />
<ul class='bbc'><li>Destroy the Generator</li><li>Construct the Command Post</li></ul>(here we can inclde our Pictures about Spawn areas etc.)<br />
<br />
<br />
<br />
<br />
<strong class='bbc'>Map Description</strong><br />
<br />
<a href='http://s942.photobucket.com/albums/ad266/Headhunter1/Battery%20Pics/?action=view&current=180px-WET_Sigfried.png' class='bbc_url' title='External link' rel='nofollow external'><img src='http://i942.photobucket.com/albums/ad266/Headhunter1/Battery%20Pics/th_180px-WET_Sigfried.png' alt='Posted Image' class='bbc_img' /></a><br />
The Sigfried Gun Battery.<br />
<br />
On the coast of the Mediterranean lies the shore battery "Sigfried". Its imposing nature and massive cannon is the first thing the Allies will see from their spawn on the beach. They have two places at which to spawn - on the east and west sides of the beach. The Axis have no eastern beach spawn, but it is quite difficult to get into the battery this way.<br />
<br />
The west attack route contains the aptly named West Bunker and the Assault Ramp. The Allies must charge their way up the beach, dodging airstrikes, artillery, and snipers, to reach the Assault Ramp construction zone. The assault ramp will allow the Allies to storm up the cliff and charge the West Bunker. The ramp can be destroyed by a satchel charge and is covered the Northwest MG nest.<br />
<br />
<br />
<a href='http://s942.photobucket.com/albums/ad266/Headhunter1/Battery%20Pics/?action=view&current=180px-WET_AssaultRamp.png' class='bbc_url' title='External link' rel='nofollow external'><img src='http://i942.photobucket.com/albums/ad266/Headhunter1/Battery%20Pics/th_180px-WET_AssaultRamp.png' alt='Posted Image' class='bbc_img' /></a><br />
The Assault Ramp construction box is often covered with marker flares and artillery strikes.<br />
<br />
The west bunker is mostly an empty room with an overlook onto the beach, giving the Axis good view of the Allies assault. Slightly beyond the beach are several rocks; Allied snipers favour these rocks as sniping spots. The battery prevents you from looking far upon the other Allied spawn. The West Bunker contains two machine guns - one on the main floor and one on the floor below, closer to the beach. Both are deathtraps, and the lower machine gun has a very narrow hallway, making it easily congested. At most only one player should be down there.<br />
<br />
The trenches leading to the west bunker lead through several rooms, and then into a single long hallway with a machine gun nest at the end of it. The Axis spawn is to the left of the machine gun, on the second floor of the compound - the second machine gun overlooking the beach is to the right.<br />
<br />
<br />
<a href='http://s942.photobucket.com/albums/ad266/Headhunter1/Battery%20Pics/?action=view&current=180px-WET_Trenches.png' class='bbc_url' title='External link' rel='nofollow external'><img src='http://i942.photobucket.com/albums/ad266/Headhunter1/Battery%20Pics/th_180px-WET_Trenches.png' alt='Posted Image' class='bbc_img' /></a><br />
The trenches from the West Bunker. Note the magnetic door at the end.<br />
<br />
Back outside, there are a pair of steel doors blocking a route into the Axis compound. These doors can be opened or closed from the inside via a switch; they can also be disabled by destroying the generator on the eastern beach.<br />
<br />
<br />
<a href='http://s942.photobucket.com/albums/ad266/Headhunter1/Battery%20Pics/?action=view&current=180px-WET_ShoreBattGunControls.png' class='bbc_url' title='External link' rel='nofollow external'><img src='http://i942.photobucket.com/albums/ad266/Headhunter1/Battery%20Pics/th_180px-WET_ShoreBattGunControls.png' alt='Posted Image' class='bbc_img' /></a><br />
Sigfried's Gun Controls.<br />
<br />
Speaking of the eastern beach, it is relatively unguarded, except for a single command post in a bunker. This area is often completely unguarded, because it is a complete dead-end for the Allies. It is blocked by a magnetic door, a team door, and a machine gun nest that is often unmanned. Behind the machine gun is the generator. If a Covert Ops manages to obtain an enemy uniform, they can use the team door and penetrate the facility. They can also open the team door for other teammates - an engineer, for instance, who can proceed to dynamite the gun controls unhindered.<br />
<br />
From here the Covert Ops can also satchel charge the Generator, opening the magnetic doors in four places - two protecting the gun controls, one at the rear entrance, and the last one by the West Bunker. The Axis must then rebuild the generator to close the doors.<br />
<br />
The facility housing the gun battery is separated into three distinct parts - the rear, housing the generator, the Axis spawn area, and the gun battery. The battery area is a large empty room with the gun controls located in the middle. The catwalk behind the gun controls can be reached through some stairs or via a team door. The ground floor is protected by a pair of magnetic doors that can be opened from the inside. The team door leads outside to the Axis spawn, so it's of limited use for the Allies.<br />
<br />
<br />
<strong class='bbc'>Constructables</strong><br />
<img src='http://media.strategywiki.org/images/7/79/WET_AxisBuild.jpg' alt='Posted Image' class='bbc_img' />The <strong class='bbc'>Generator</strong> deals with the opening and closing of the magnetic doors around the Axis compound. If disabled by dynamite or a satchel charge, it forces all the magnetic doors to open, giving the Allies additional attack routes to the Gun Controls. The Axis should rebuild this if it gets destroyed.<br />
<br />
The <strong class='bbc'>Northwest MG Nest</strong> is quite powerful. Mounted in a room inside the compound, it can easily fire upon anyone who tries to make it up the Assault Ramp and into the West Bunker. Once the Allies capture the West Bunker though, it is relatively useless as it cannot aim low enough to shoot players in the trench.<br />
<br />
The <strong class='bbc'>Southeast MG Nest</strong> covers the back entrance. It is rarely built, and its operator will not see a lot of combat as it is rare that the Allies send a strike force through the back. However, a player manning this machine gun can easily put a stop to any sneak attacks from enemy covert ops and engineers.<br />
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The <strong class='bbc'>Main Bunker MG Nest</strong> covers the long hallway that leads to and from the West Bunker. It can be quite powerful as the long hallway prevents players from manoeuvring out of the way. Its entrance is at the foot of the stairs from the Axis spawn.<br />
<br />
<br />
<br />
<img src='http://media.strategywiki.org/images/6/6d/WET_AlliedBuild.jpg' alt='Posted Image' class='bbc_img' />The <strong class='bbc'>Assault Ramp</strong> is the key to the Allies attack up the beach. When constructed, the ramp allows Allied players to charge up the ramp and assault the West Bunker and the Gun Controls. Allied Engineers often are killed in droves as they attempt to construct the ramp, and even then it can be destroyed by a single satchel charge.<br />
<br />
The <strong class='bbc'>East Beach MG</strong> is unfortunately quite useless as it is too far from the West Bunker to have any effect. It is practically a deathtrap and should be built as a solid barrier for snipers.<br />
<br />
The <strong class='bbc'>West Beach MG</strong> is right in front of the Allies spawn point. It unfortunately is of limited use due to the huge number of Axis artillery and sniper fire. The Allies should construct it, but use it for cover. It can be used against any gutsy Axis players who dare to close the distance.<br />
<br />
The <strong class='bbc'>Command Post</strong> is often left alone by both sides. Located near the Axis back door, it should be mostly ignored by the Axis. While the Axis can take advantage of it, it also presents the danger of having an Allied Covert Ops steal the engineer's uniform and then let a team through the backdoor. If the Allies construct the Command Post, it becomes a spawn point for them.<br /><br /><br />
<strong class='bbc'>Areas of Interest</strong><br />
<ul class='bbc'><li><strong class='bbc'>West Bunker:</strong> The West Bunker is a large enclosed bunker with one machine gun on the main floor facing the assault ramp. Unfortunately it has a limited firing arc and as such it is rarely manned. There is a second machine gun at the beach level that is also rarely manned due to its limited firing arc in close quarters. It is reached by a ladder from the main floor leading down, and has a very narrow one-man hallway. It is best to leave this area mostly uninhabited as a result. It is very difficult to flee in the event of an emergency.</li><li><strong class='bbc'>Magnetic Doors:</strong> There are several grey metallic doors that block off certain areas of the compound. They can often be opened from the inside, but can be bypassed one way or another. They often serve to create chokepoints for the Axis to defend. Destroying the generator will open all the doors, but they can also be opened manually via switches.</li><li><strong class='bbc'>Rear Entrance:</strong> The rear entrance area consists of an indoor machine gun, a team door, a magnetic door next to it, and the generator. This area is important to defend for the Axis because the Allies can sneak their way into this area and destroy the Gun Controls very quickly.</li><li><strong class='bbc'>Gun Controls:</strong> The Gun Controls are located in the middle of a large room behind the barrel of the gun. It is protected on the ground floor by a pair of magnetic doors, but can be accessed from the top without hindrance to the Allies.</li></ul><br />
<strong class='bbc'>Allied Strategy</strong><br />
Most of the team should start on the western beach. This location is heavily guarded, and most of the Axis will be spawning from the West Bunker in front of you. Expect a lot of marker flares, artillery strikes, and snipers.<br />
<br />
<img src='http://media.strategywiki.org/images/thumb/7/7e/WET_ShoreBattBackDoor.PNG/180px-WET_ShoreBattBackDoor.PNG' alt='Posted Image' class='bbc_img' /> The back door to the facility.Medics, Engineers, and Covert Ops are the three most valuable classes during the charge up the beach - medics should keep the team healthy and, most importantly, resurrect as many engineers as possible. The engineers should construct the Assault Ramp under the cover of Covert Ops smoke grenades. As soon as the Assault Ramp is constructed, charge up and immediately take the West Bunker, avoiding the Northwest Machine Gun as much as possible.<br />
<br />
<img src='http://media.strategywiki.org/images/thumb/e/e1/WET_ShoreBattSnip1.PNG/180px-WET_ShoreBattSnip1.PNG' alt='Posted Image' class='bbc_img' /> These rocks are among the few places that can be sniped from easily.The East Beach is often unguarded, but a single Engineer can take the Command Post and have it help out a little. The rest of the time, it will rarely see action - if your team wishes to make the most of the back entrance, have a single Covert Ops stay behind and wait to see if an Axis Engineer will attempt to destroy the Command Post. Rarely ever will this happen, as the Axis know about the poorly defended rear entrance and will simply not come out of it.<br />
<br />
Once the main team has secured the West Bunker, proceed into the facility to destroy the Gun Controls. The magnetic door near the Northwest Machine Gun is closed, but the offices directly in front of the West Bunker are open. After making your way through the offices - being wary of Axis players in the rooms above you (as there is a giant hole in one of them) you'll encounter the Bunker Machine Gun, which is quite hard to eliminate. The best way to neutralize it is to use a smoke grenade in front of the nest to have it shoot blindly, or not shoot at all. The rest of the team then must penetrate the defending Axis players and make it to the gun controls. An Allied player should try to open the magnetic door to create a new way in by using the switch.<br />
<br />
From the long hallway of doom containing the machine gun, there are a few ways to get to the Gun Controls. Up the stairs and in the room with the beds is the Axis spawn, so don't go there. If you're running low on health, charge up the stairs past the spawn and into the control room on your right in the next area. It contains health and ammo cabinets.<br />
<br />
Players who elect to remain on the lower floor can open the hatch in the floor to make their way into the lower area of the facility. After finding a twin set of stairs, take the left stairs and charge past the magnetic door to reach the gun controls. Be wary of Axis players hiding at the foot of the ladders near the doors, ready to surprise any Allied engineers. The gun controls are right in front of you. Destroy them to win the game.<br />
<br />
<br />
<strong class='bbc'>Axis Strategy</strong><br />
<img src='http://media.strategywiki.org/images/thumb/1/17/WET_ShoreBattSpawnkill.PNG/180px-WET_ShoreBattSpawnkill.PNG' alt='Posted Image' class='bbc_img' /> Artillery strikes on the Allied spawn prevent them from rallying.The Axis have it easy at the start, but the farther the Allies penetrate the facility, the tougher it will be. The Axis have two spawn points - one in the barracks of the facility, and one is the West Bunker. Everyone should spawn at the West Bunker. If you wish to make the most of the Command Post, have your most skilled player spawn in the bunker, then work your way to the rear entrance and construct the command post. Then run like crazy back to the main entrance and make it through the team door. Ensure you didn't open the door for anyone by accident, then spawn at the West Bunker for the rest of the mission. If the Allies destroy the command post, do not rebuild it. It is much too risky to construct - the Allies will either find a dead end or a potential uniform. If they get a uniform, they can easily end the game.<br />
<br />
http://media.strategywiki.org/images/thumb/2/27/WET_ShoreBattSnip2.PNG/180px-WET_ShoreBattSnip2.PNG Snipers can give the Allies some difficulties.Hold the enemy off at the West Bunker with airstrikes, artillery, and sniper fire. Snipers should look on the rocks on the far side to find enemy snipers - there is very little place to hide. The Allies can throw marker flares up, but they often land too short to cause considerable damage, creating a large safe area behind them. Allied artillery strikes are useless since they can only be directed down, not up.<br />
<br />
Axis players should take all necessary precautions to prevent the Allies from obtaining a uniform - do not use the backdoor under any circumstance, and do not descend to the Allies' level.<br />
<br />
If the Allies manage to construct the assault ramp, a covert ops should immediately satchel it. The northwest machine gun will prove useful if the Allies construct the ramp - anyone running to the west bunker is a sitting target for it.<br />
<br />
http://media.strategywiki.org/images/thumb/e/e9/WET_GunControlDefence.png/180px-WET_GunControlDefence.png Allied engineers often hide in this little nook to defend their dynamite.Ensure also that the Generator is always online. The generator not only controls the magnetic doors at the front, but also the magnetic door at the back. If the Generator is destroyed, the Allies can attack from the rear and from the West Bunker, strongly disadvantaging your team. Rebuild the generator as soon as possible.<br />
<br />
If the Allies are unable to destroy the generator, they must make their way through the offices and into the line of the bunker MG. It should be able to hold off most Allied attacks on its own, and is your second line of defence. Expect a lot of smoke grenades to be thrown, as they can block the machine gun's view. Note that in front of the MG, the Allies can throw a switch that opens the magnetic door, even if the generator hasn't been destroyed. Ensure to close it if it is opened.<br />
<br />
If Allied players manage to get past the machine gun, get the defences at the machine gun online while sending a team to secure the Gun Controls. Allied players often hide near the pillars close to the magnetic doors, shooting unaware Axis players as they attempt to defuse dynamite planted at the gun controls. Ensure to check both sides before defusing the dynamite.<br />
<br />
Ensure the gun controls stay online for the duration of the match to win the game.<br />
<br />
]]></description>
		<pubDate>Fri, 12 Mar 2010 19:43:45 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/964-do-we-need-it-i-will-do-itso-fast-i-can-do/</guid>
	</item>
	<item>
		<title>Map Rotation (Updated)</title>
		<link>http://forum.therenegadeclan.org/topic/756-map-rotation-updated/</link>
		<description><![CDATA[- oasis<br />
- venice        <br />
- Goldrush-GA<br />
- mlb_temple<br />
- Caen<br />
- ae_wizerness_final<br />
- fueldump<br />
- et_mor2<br />
- battery<br />
- UJE_00]]></description>
		<pubDate>Fri, 12 Mar 2010 13:23:03 +0000</pubDate>
		<guid>http://forum.therenegadeclan.org/topic/756-map-rotation-updated/</guid>
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